Tag Archives: Dependency inversion

Rock SOLID Code

Entry 12, Day 27

          You came back to me, good, good. As I’ve promised, this episode will be about SOLID. What’s that? It’s an acronym for five fundamental principles in object oriented programming coined in early 2000’s by Michael Feathers and Robert C. Martin (aka Uncle Bob). I’ve added Michael’s and Robert’s blogs in Places section, it’s highly recommended reading. Each principle is also covered by an article under “Read more” link. There are C++ examples, but it doesn’t really matter, ideas are valid for any statically typed language.

Now, let’s get down to business. Letters in SOLID stand for:

(S)ingle Responsibility Principle

          A class should have one, and only one, reason to change. Class should do one thing. Or broadly speaking, the context (method, class, package, module, etc.) should have a single responsibility and that responsibility should be encapsulated by this context. Why? Imagine a Read the rest of this entry »


Posted by on August 28, 2014 in Clean Code, Sweet Sixteen


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