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Sweet Sixteen

– A handful of object-oriented programming principles

Abstract

16 arbitrarily chosen principles of object-oriented programming and not only. How to create code that’s elegant, solid, efficient, consistent and loose at the same time. About no need of repeating oneself, being too smart, some things being unnecessary, being boring, befriending changes and characteristics of a good scout. Packed with examples from experience.

Info

Based on episodes under the Sweet Sixteen Tag

Years active: 2016

Length: 50 – 55 mins

Done / scheduled at: see full events list

Video PL

Slides PDF

 

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