Sweet Sixteen
– A handful of object-oriented programming principles
Abstract
16 arbitrarily chosen principles of object-oriented programming and not only. How to create code that’s elegant, solid, efficient, consistent and loose at the same time. About no need of repeating oneself, being too smart, some things being unnecessary, being boring, befriending changes and characteristics of a good scout. Packed with examples from experience.
Info
Based on episodes under the Sweet Sixteen Tag
Years active: 2016
Length: 50 – 55 mins
Done / scheduled at: see full events list
Video PL
Slides PDF
